A Wargaming Odyssey This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and usually entertaining! Part 2 Jutland - this image is from a Christmas card! It has been a funny old day. I have spent most of the morning on my usual job hunt - making phone calls and checking the internet - and acting as occasional waiter for my son who is still feeling pretty grim and will do so for a while yet. At the time of writing we are waiting for the Police to call for all the statements etc for their investigation.
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Included in this Game Kit are a colorful battle board, combat command cards, an Excel spreadsheet for writing simultaneous commands, and the new rules for tactical combat. This Game Kit definately adds some spice to this introductory level game. Part II of this Game Kit offers a brand new simultaneous command methodology using cards instead of written orders. Alexander the Great 3,, bytes Bring this old Avalon Hill classic back to life with a set of new more colorful and functional counters.
Missle units are more readily identifiable with these new playing pieces, as are units with a charge bonus. And the new color schemes give a lot better feel of the composition of the opposing armies. This Game Kit provides clarifications, corrections, and notes on the Leader Counters variant published in the General.
Also included are additional optional rules for leaders, French Reinforcements, and traitors. Included are new rules for Forced Marches, Army Reorganization, Naval Movement, and a completely new battle system with a battle board map. Frederick the Great , bytes Rev A, updated - revised errata the circular river really is there; well Additional "corrections"??? Should make for some more challenging battles.
SPI and then Avalon Hill produced one of the greatest wargames of all times with this one. This Game Kit provides a scoresheet for victory points, some errata, and a new Honors of War system that is more suited for solitaire play. Optional rules cover additional fire modifiers, melee combat, wind changes and crew abandonment. This Game Kit includes errata, new easier to read Fire Charts, and extra counters to handle artillery gun crews. Thanks Russ. This Game Kit provides some rules clarifications to version 3.
Also included are new optional rules covering square formations, unit organization, French Imperial Guard units, Netherlands units, rout retreats and dummy units. Included are optional rules for cavalry charges, combined arms combats, command and control, French Imperial Guard and extra counters for better handling of infantry combat losses extra counters are included. Also included is errata for "Borodino".
This Game Kit includes player aide charts, errata, and optional rules which cover new line of sight rules, ranged leadership values, disruption recovery, and morale demoralization. This Game Kit is a total new re-write with the emphasis on not changing a thing. What that means is the feel of the original version is preserved while being brought up to more contemporary wargame standards.
New rules cover night time game turns, variable reinforcement arrival, road bonus, new stacking rules, overrun attacks, leaders - command, communication and control, special rules for cavalry and artillery, and a new optional set-up rule.
Avalon Hill did the latter - unfortunately not very well. This Game Kit corrects that situation. MASSIVE corrections, errata, clarifications and even some new optional rules for the combat matrix system are included.
The game system is very unique hence the "Italian Frogmen" reference , but does an outstanding job of portraying this interesting and little known campaign from American history. Our Game Kit here presents some advice on strategies to be used by both sides, as well as a suggestion to correct in our humble opinion a few of the little gliches in the game system.
Very little could be done to improve this one, BUT Plus some extra markers that can be used to show which side used which road, half-hit markers and castle board markers for indicating which units are inside castles and which are outside. A unique game and one worth your playing, at least once or twice, if you can find it.
If you do, you will need some extra counters and a scorecard will come in handy. Here they are. This one is from the classic Napoleon at War series even before it really became a series. Not much could be improved on this one, but we did make some fancy new counters for it.
What an excellent game system, and a beautiful game at that. How could we dare mess with it? The no-luck combat system is brilliant. But we decided to add an element of variability to the combat system, without introducing a luck factor.
Corps Commander battle cards does the trick. And, as a bonus, adds a bit more historical flavour to the game. Five and one third pages of rules, pages of FAQs. Columbia Games created a good game, but the rules are atrocious. So, we re-wrote them, and changed them. Not just clarifications, a total re-write here. Plus siege markers, and a battle board, and an auxiliary map to clear up the ambiguities there. A must have Game Kit. Heck this game is HUGE! Our Game Kit is so huge it has to have its own page.
Subjects covered include leaders, with counters provided, forced march, new replacement rules, and even garrison counters. Plus optional rules for special cavalry and artillery capabilities and limitations.
Also included is some errata to help clarify a few of the ambiguous rules. This game kit provides some rules errata, plus a new combat system that provides players with the opportunity to see the operational effects of that battle board tactical decisions.
New counters are provided as part of this new combat enhancement. Also included are optional rules for skulkers and coordinated attacks. This Game Kit provides optional rules to make the game more complex and hopefully more realistic , including new combat rules, leader casualties, brestworks, supply and variable reinforcements. Also included are some experimental rules on facing. Extra counters are provided for the new leadership rules for all the unit leaders in the game , and brestworks.
And, as an added bonus, a complete breakdown of the mapboard terrain has anyone ever figured out which woods hexes are connecting? This Game Kit is a complete scenario covering the whole campaign not just the Seven Days. The errata primarily clarifies many of the ambiguities in the rules, and attempts to make the two games consistent in their application of common rules. Also included are new counters that are badly needed in the game system for marking combat situations, both on the main mapboard and on the battle board.
The Great War , bytes One of the Greatest wargames ever produced. Unfortunately the rules are probably the worst rules ever written. Extra counters are included. Presented here is a complete re-write of the rules, hopefully for the better.
New rules for stacking, BEF arrival, fortifications, and the combat results table has been revised. The essential flavor of the original has been maintained. New counters included for forticiation artillery as well as extra reduction counters. GOA covers a lot more of the war than ""; unfortunately it is not covered quite as well. This is a mammoth Game Kit that attempts to correct the game, because deep under all the bad rules lies a pretty decent game.
Extensive errata is provided as a rule book addendum. Despite its appearance this is a very exciting game. There are just a few problems with regards to Allied morale and the Counter-Attack scenario. This Game Kit provides corrections to those areas. PanzerBlitz before the panzers and before the blitz.
A very nice game that only needs a little tweaking in the form of some rules modifications to make the combat system a little more realistic and complex. This game has it all; tanks, cavalry, artillery barages, aircraft, supply, ammo depletion, everything. So why a Game Kit? The only problem with the game is the lack of tables for many of the rules. Jutland 3,, bytes This classic WWI Naval Combat game from Avalon Hill faithfully re-creates all aspects of this famous naval engagement; everything from the strategic level searching to the nitty-gritty details of the ship to ship combat.
The ship-to-ship stuff is fun and exciting. The strategic game, true to history, is one of endless tedium. This Game Kit offers an alternative to the strategic game to get you into the fun stuff quicker, hopefully without compromising too much of the original flavour.
A new CRT de-emphasizes excessive leader bonus shifts and is not so attacker unfriendly; hopefully without disrupting the unique flavor of this system. Maintaining the classic style of the original, while suggesting some minor improvements to bring it to more contemporary standards. Revised rail rules simplify the rather convoluted system from the original game.
This game is almost too detailed on both levels to be very playable. This Game Kit provides a much more simplified Operational game system, allowing players to maintain a view of the big picture, while really getting in to the tactical details of ship to ship combat. A new mapboard is provided, cards, weather counters; in all, nearly a complete new game in itself.
New optional rules cover special capabilities of armored units, naval bombardment, automatic victory for attacks , new supply rules, air power rules, and more. Provided in this Game Kit is a set of Errata and Optional rules for making a real old classic a little more playable and realistic. Also included is a Sequence of Play chart that shows all the different air operations and how they are integrated into a regular game turn clarifying one of the more confusing aspects of the rules.
This Game Kit almost completely re-writes the game, turning it into a real economic warfare game. Many new counters are provided, along with all new rules and charts for tracking German production of fuel, munitions, and aircraft. A complete new rule book is provided that offers a much more detailed simulation of this great air-sea battle. New counters are provided for use with the new search system.
Included in this Game Kit are a colorful battle board, combat command cards, an Excel spreadsheet for writing simultaneous commands, and the new rules for tactical combat. This Game Kit definately adds some spice to this introductory level game. Part II of this Game Kit offers a brand new simultaneous command methodology using cards instead of written orders. Alexander the Great 3,, bytes Bring this old Avalon Hill classic back to life with a set of new more colorful and functional counters. Missle units are more readily identifiable with these new playing pieces, as are units with a charge bonus. And the new color schemes give a lot better feel of the composition of the opposing armies. This Game Kit provides clarifications, corrections, and notes on the Leader Counters variant published in the General.
List of Avalon Hill games
DBSA is not commercial but sounds interesting. Eache individual component is tracked. The main changes were twofold. You can either use ship miniatures to play out the tactical rules or substitute a miniatures game to fight tactical battles. One more vote for AH Jutland. A large room was required to play at this scale.
Roberts during the s in the Avalon neighborhood of Catonsville, Maryland. The Avalon Hill Game Company sold mailorder games from the garage for six years It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. After another office move, in August Thomas N. Shaw, a high school friend of Roberts, was hired to design games. Shaw which was followed by two sister games, Baseball Strategy and Basketball Strategy.
Despite the fact that enormous ground combat had occurred during that time, the powerful naval forces of the world had not clashed in full force. But in May of , that was about to change. The huge dreadnoughts of the English and German fleets departed from their ports to seek each other in the North Sea west of the area of Danish Jutland. In those misty waters, filled with uncertainty, the outcome of the First World War hung in the balance. Will the German fleet crush the English and obtain a German victory at sea or will the stronger English fleet prevail? Click to Enlarge Scenarios 26 scenarios are included: 11 scenarios dealing with the historical Jutland battle 31 May covering multiple situations from first contact to the final shots, a single scenario covering the entire battle with all ships, and a second campaign scenario with all ships but using hypothetical initial positions.