DRAGONBORN ECOLOGY PDF

Kigagis They sound suspiciously like Draconians from the old Dragonlance setting, but I dunno if that was intentional or not. Mythology There are several other creatures in mythology that have vaguely dragon-like features, but none that I can find that exactly match the description of a humanoid descended from dragons. This article is mostly dren as far as drafonborn goes, but the breath feats are moderately interesting. Email Required, but never shown.

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Edit Dragonborn are uncommon in most worlds, and usually integrate into other societies. However, dragonborn have close ties to others of their ancestral clans, and each clan strongly values its particular traditions. The deeds of an individual are believed to reflect on their clan, and bring honor or dishonor to all of its members. Honored ancestors include war heroes, benevolent rulers, artisans and diplomats. Dragonborn of dishonored clans may hide or denounce their membership.

Dishonorable ancestors include traitors, deserters, and those who brought ruin on their people by magical accident. Such honor and dishonor can last for centuries. These include violent sports such as forms of fighting and wrestling, but also more thoughtful challenges such as board games, riddle contests, and improvised storytelling.

Games with a single clear winner are favored, rather than team sports. The most dedicated paladins and clerics of Bahamut take him as an ideal of truth, justice, mercy, and light in the darkness. In the wilderness, dragonborn often follow animistic religions which worship nature spirits, particularly ancient dragon spirits. Some clans in civilized realms still practice this tradition. Like the dwarven craftsmen, it is rare for dragonborn to create paintings or other decorative works, although they do prize jewelry, gold, and gemstone adornments, which are worn in a reserved and tasteful manner.

Their tools, weapons, and other items are always made with great care and skill. Common motifs include dragons, elements, and scales. Their art lacks the standards of ornate detail found in dwarven work, but dragonborn craftsmen nonetheless place great importance on quality, believing that a work reflects its creator.

Such individuals often become mercenaries or adventurers, and are disproportionately likely to take up the adventuring lifestyle. Dragonborn value the challenge of adventure, the ability to hone their skills through practice, and the opportunity to earn glory and reknown.

Others are born to no clan, and make it their goal to found or join a worthy group. Wizards are uncommon, though tend to have adeptness with illusion magic. Some have difficulty controlling this power safely; for others, mastery of their ability is easy. Naturally, most dragonborn sorcerers draw their power from their draconic bloodline, and their magic often takes an audible or visual form reminiscent of dragons.

A few dragonborn still practice the ancient monastic ways of the Order of the Ninefold Path. When outnumbered, they focus on the most wounded opponent to kill them first. This tactic is not specific to all dragonborn, although they favor melee combat in general. Dragonborn with psychic ability often perceive the thoughts of others as voices in their head, and many dragonborn clans interpret psionic ability as a form of madness.

They prefer strong, direct attacks.

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