ESPEN AARSETH CYBERTEXT PDF

Aarseth born in Bergen, Norway is a figure in the fields of video game studies and electronic literature. He co-founded the Department of Humanistic Informatics [2] at the University of Bergen, and worked there until , at which time he was a full professor. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges. The book introduces the concept of ergodic literature , which is a text that requires non-trivial effort to be traversed. The book also contains a well-known pre-ludological theory, "typology of cybertext" which allows ergodic texts to be classified by their functional qualities. The article discusses the concept behind nonlinear texts, stepping away from the category of hypertext and delving into different types of media which can also be considered nonlinear.

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Background[ edit ] Cybertext was coined by speculative fiction poetry author Bruce Boston. It was the title of a book he published in , which contained science-fictional poetry.

The first phase was hypertext, which transitioned to hypermedia during the mids. Cybernetics is the science that studies control and regulation in systems in which there exists flow and feedback of information. According to Aarseth, cybertext is not a genre in itself; in order to classify traditions, literary genres and aesthetic value , we should inspect texts at a much more local level.

Each user obtains a different outcome based on the choices they make. According to Aarseth, "information is here understood as a string of signs, which may but does not have to make sense to a given observer. Cybertext is based on the idea that getting to the message is just as important as the message itself.

In order to obtain the message, work on the part of the user is required. This may also be referred to as nontrivial work on the part of the user. Cybertexts, on the other hand, usually have more depth, there is a method to the madness, the piece usually has a point, or message that is translated to the reader as they work their way through the piece.

In this form of literature, however, there is a possibility that the reader misses elements or information depending on the choices he makes. Aarseth, together with literary scholars such as N. Katherine Hayles , maintains that cybertext cannot be applied according to the conventional author-text-message paradigms since it is a computational engine. It is a web-based text that includes navigation modes characterized by fluid and multiple sense of structures of electronic textuality such as colored threads that play different "bars" and blue-script text that returns to images of rivers and water.

You are guided through the piece. This is a cybertext with minimal control. You watch as something unfolds before you, "a crumbling mania", you must be able to go with the flow, to read texts upside down, to piece together a reflection of words, to be okay with texts half read disappearing or moving so far away so continuously that you can not make out those very important words.

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AARSETH CYBERTEXT PDF

Perspectives on Ergodic Literature Espen J. Aarseth From computer games to hypertext fiction, Aarseth explores the aesthetics and textual dynamics of digital literature Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality?

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Espen Aarseth

Background[ edit ] Cybertext was coined by speculative fiction poetry author Bruce Boston. It was the title of a book he published in , which contained science-fictional poetry. The first phase was hypertext, which transitioned to hypermedia during the mids. Cybernetics is the science that studies control and regulation in systems in which there exists flow and feedback of information. According to Aarseth, cybertext is not a genre in itself; in order to classify traditions, literary genres and aesthetic value , we should inspect texts at a much more local level. Each user obtains a different outcome based on the choices they make.

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