Like the other bigger expansions for the Lovecraftian horror game, Miskatonic Horror can work with just the base game. How it works best, however, is tying multiple expansions together. With this in mind, the box comes with some neat things to add to the game — but it also comes with some things that might just be neat ideas only. What I like New cards! Lots of new cards.
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Like the other bigger expansions for the Lovecraftian horror game, Miskatonic Horror can work with just the base game. How it works best, however, is tying multiple expansions together. With this in mind, the box comes with some neat things to add to the game — but it also comes with some things that might just be neat ideas only.
What I like New cards! Lots of new cards. Tons and tons of new cards. They give you the option of including gate bursts with the core game, which can make things more challenging. The flavor text and effects are both challenging and generally well-written. There are new skills tailored for almost every expansion, new madness and injury cards, new relationship cards, new Blights for the bigger expansions, new cult encounter cards for the Black Goat expansion which are surprisingly good , and many more.
The little things from the previous expansion get a boost across the board. The new Act cards for the King in Yellow are a highlight, as are the new Innsmouth Look cards and the new additions to the Epic Battle deck.
The new institutions variant lets you add the help of an organization to the game. They work a lot like a human-focused version of the previously introduced Guardian variant. I genuinely like all three which are organized crime, Miskatonic University, and the bureau of investigation , enough though they seem to work better in specific situations rather than help in a general sense. The feds, for instance, let you spend clue tokens to get agents to patrol the streets of Arkham and help keep the monster population down.
In one game, this institution saw no use at all. In another game, monsters were around for only a few turns before the feds gunned them down. Reference sheets. The expansion also comes with handy reference sheets that let you know the monster limit, gate limit and so on for any number of players. The Dunwich Horror Herald. Trying to tie the aesthetics of these various expansions together is a really, really cool idea.
It only works some of the time, though. Some of the flavor text is more generic than anything else, and this is kind of frustrating.
Arkham Horror: Miskatonic Horror (Exp.)